The LoU Attack Speed Calculator can be used to determine (or at least narrow down) the type of land-based attack coming in against a city. That is, it can help you determine whether an incoming attack is moving at Baron, Siege Engine, Infantry, Cavalry, or Scout speeds.

Here are some requirements, limitations, and notes associated with this program:

Instructions:

You must fill in four pieces of information in order to calculate the movement speed of an incoming attack. They are numbered as follows:


          

  1. Click on the Incoming Attacks label at the top of your scren (this trick works whether it's you or an alliance mate getting attacked):

  2. Of the four pieces of information that you need to enter into the calculator, the second, third, and fourth are all displayed right in the Incoming Attacks window. They are labeled in the following screenshot. You have to click on the name of the attacking city to get the first piece of information.

  3. When you click on the attacking city's name in the Incoming Attacks window you'll see information similar to the following. You want to copy the coordinates of the attacking city into the first pair of blanks in the Calculator:

  4. When you are done entering all four pieces of information, simply tab or click away from the last input box you type in to see the calculated results, similar to the following:

Interpreting the Results:

In the screenshot above, notice that Baron, Siege Engine, and Infantry are all listed in grey. That is because it's impossible that this attack could be any of those options. Remember that +100% movement speed is the absolute maximum possible, which would require a full +50% Research bonus plus a full +50% Palace Virtue bonus. In the example above, if the attack were Infantry, they would be moving at +164.9% speed, which is impossibly high.

The attack could therefore only be one of two types - Cavalry or Scouts. If it was Cavalry, they would be moving at +32.5% movement speed. This exact number is impossible to achieve by Research alone (it'd have to be either 30% or 35% exactly), though I believe it is theoretically possible with Research and Compassion Virtue bonuses combined. In this case, a check of the Rankings -> Lord of Ultima tab indicates that the attacking alliance has no Compassion Palaces, so therefore this attack cannot be Cavalry.

We know from ruling out all other options that this attack must be Scouts, and that those Scouts have +6% movement speed (which is a valid Research option).


Consider this second example:

Movement speeds can never be negative, so Cavalry and Scouts alone are absolutely ruled out (though Cav and/or Scouts attacking alongside Infantry is possible). Movement speed can never exceed +100%, so Baron is conclusively ruled out. That leaves only Siege Engines and Infantry as possibilities.

If this attack was Siege Engines, they'd have to be moving at +59% speed. That'd require a combination of Research and Virtue bonuses. As in the first example above, I know from the Rankings -> Lord of Ultima tab that the attacking alliance has no Virtue bonuses, making me confident that this cannot possibly be a Siege Engine attack. Later in the game when higher levels of Research and Palace Virtue bonuses are common, it will become more possible that troops could be moving at greater than +50% movement speeds, but at the point we're at on our current World, it's highly unlikely. So any movement speeds in excess of +50% are greyed out in the Calculator.

Therefore, we know that this attack is Infantry, and that it's +6% movement speed Infantry (which is a valid Research option).